indie games & weird experiments

Hi, I'm Rexas.
I make small games.

Two games, both free and both right in your browser: Orcar inte mer — a tower-defence brawler about holding off a horde of orcs — and Lush Lands, a farm sim built in Three.js.

// now playable

Orcar inte mer

👹
Tower defence Incremental plays in browser
▶ Play
tower-defence incremental

Thousands of orcs are pouring over the hills and they are not stopping. Build and upgrade your defences, hold the line wave after wave, then bank what you earn to come back stronger. How long can you last before you just can't take any more?

⚔️
Hold the line
Place & upgrade towers against the horde
🌳
Talent tree
Deep upgrades that carry between runs
🗺️
Campaign
Hand-built missions with rising stakes
♾️
Endless mode
One map, thousands of orcs, no end
// the game

Lush Lands

🌱
Three.js WebGL plays in browser
▶ Play
tile-based incremental farm sim

Start with a single patch of grass. Dig soil, plant crops, raise trees, and hire workers to automate the busywork — then reinvest to claim tile after tile until the whole map is yours.

🌱
Grow
Grass, crops & trees on every tile
🧑‍🌾
Manage
Workers that automate the labour
🗺️
Expand
Claim new land as you cultivate
📈
Compound
Idle numbers that keep growing
step 01
Plant & harvest
Sow grass and crops on your starter tiles and collect the yield as it matures.
step 02
Hire workers
Put earnings into hands that plant, water and harvest so you don't have to.
step 03
Claim more land
Spend your surplus to unlock the next tile — and repeat until the map is green.

Go on — grow some land.

Lush Lands runs right in your browser. Play it, then tell me what you'd add.

▶  Test out Lush Lands